The tips above are good to remember.
Watercooling is a system which transfers heat to the air. Engineering of a watercooling system is determined by the heat which you intend to generate.
The rate of heat transfer is a function of waterblock, flow rate, cooling fluid, radiator design, radiator surface area, air movement through the radiator, and finally the ambient air temperature.
If you do not intend to increasing component voltages, you can design a fanless watercooling system. If you want to increase component voltages for an overclocked system, then like with everything else, take your time and spend some cash. With any system that you design,
-do not go smaller than 1/2" inside diameter tubing, -ALWAYS use non collapsing, non kinking tubing, -ALWAYS use clamps, -avoid 90 degree bends/elbows as this will reduce (or add restrictions) to flow, and -try do not go below 2 litres of cooling fluid in the system. Rule 1:There is no such thing as too much flow,
Rule 2: There is no such thing as too much radiator surface area.
Regardless of what you do (without a chiller), you will never get the component below ambient air temp; however, you can get a component very close to ambient air.
When you compare various components look for the following:
- a pumps flow rate and max head pressure. - waterblock internal surface area and resistance to flow, avoid waterblocks which route the water by 180 degrees if you can. - not all cooling fluid is the same. Distilled water is the best to transfer heat; however running only water can cause problems down the road. - radiators should have a copper core and using rule 2 from above. -more radiators means more fans which mean more heat transfer. -ambient temp at the radiators should be kept low as with any air system.
Always flush your components and after the system is assembled, filled with water for the first time, and the pump turned on, rotate the box 360 degrees to ensure you remove any trapped air.
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Last edited by skiman on Sat Apr 24, 2010 10:04 pm, edited 1 time in total.
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